Open/Closed Principle (EN)
ConceptPrinciple stating that software should be open for extension but closed for modification
Architecture
classDiagram class Shape { +area(): double } class Rectangle { -width: double -height: double +area(): double } class Circle { -radius: double +area(): double } Shape <|-- Rectangle Shape <|-- Circle In Context
- Typically used together with Dependency Inversion Principle
- Related to: SOLID principles, Abstraction, Polymorphism
- Example use: Extending a graphics library with new shapes without modifying the existing Shape class